Elden Ring is an enormous task for both From Software and Kadokawa Games, who is bankrolling the activity: and it probably won’t come around for one more year, at any rate.
So it’s imperative to build the framework of the story here so you’re not asking “what does Kadokawa Games have to do with Elden Ring?!” Indeed, From Software, of Souls acclaim, is owned by the Kadokawa Corporation, which additionally works in anime, manga, and numerous other cross-media projects. They are at the beck and call of their parent organization, which incorporates financial allocations and directives.
Because of their most recent financials, unmistakably from a trustee sense, games are not a tremendous concentration for Kadokawa (in light of their most recent breakdown, it’s the littlest division they have as far as net sales when representing their publication, video, web service, and much “other” arms), and the pandemic has affected the organization intensely. The record demonstrates that Elden Ring will probably miss this fiscal year (all through mid-2022), showing that it may not really come out until mid-to-late 2022 at the earliest.
Strangely, Kadokawa stresses that there is a “decelerated demand for repeating former works” in their games division, and refers to “delayed development of new works” for gaming specifically. It’s kind of a Catch-22! They want to focus on new stuff, but it’ll have to wait. Elden Ring is also extremely ambitious, as Kadokawa calls it “From Software’s biggest title yet in terms of sheer volume.”
One of the few things we do think about Elden Ring is that it exists, and the top of the Xbox division has “played quite a bit of it.” To place things into point of view, Elden Ring was enigmatically flaunted at E3 2019 to a roaring response, and we haven’t heard much of it since.