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Entertainment

Pokémon Go and Ingress developer Niantic producing Pikmin AR game for Nintendo

Pokémon Go and Ingress developer Niantic is working with Nintendo on new applications that will join real-world augmented reality (AR) technology and Nintendo’s steady of characters. The first game coming as a feature of the partnership is an AR game dependent on Pikmin.

Nintendo said in a news release Monday that Niantic’s interpretation of Pikmin will feature gameplay that will “encourage walking and make the activity more enjoyable.” The application will launch in 2021. It’s being created by Niantic’s Tokyo studio, which was set up in 2018.

“As we continue to expand our games portfolio, it was a natural next step to team up with Nintendo,” said John Hanke, CEO of Niantic, said in a news release. “We’re looking forward to shaping the future of AR together, bringing Nintendo’s beloved game characters to life for mobile game players around the world.”

“Niantic’s AR technology has made it possible for us to experience the world as if Pikmin are secretly living all around us,” added Nintendo’s Shigeru Miyamoto. “Based on the theme of making walking fun, our mission is to provide people a new experience that’s different from traditional games. We hope that the Pikmin and this app will become a partner in your life.”

This year will mark the 20th anniversary of the Pikmin franchise, which launched on Nintendo’s GameCube in late 2001. Nintendo re-released Pikmin 3, initially a Wii U game, for Nintendo Switch in fall 2020 as Pikmin 3 Deluxe.

Niantic discovered fantastic accomplishment with the launch of Pokémon Go in 2016, which based upon the organization’s Ingress AR game platform. The organization launched another AR game dependent on the Harry Potter IP, Harry Potter: Wizards Unite, in 2019, and is creating or co-developing titles dependent on the Catan board games and an ally for Pokémon Go called Pokémon Sleep.

Nintendo has explored different avenues regarding mobile games as of late, with fluctuating degrees of progress. The organization’s mobile slate incorporates Super Mario Run, Animal Crossing: Pocket Camp, Fire Emblem Heroes, Mario Kart Tour, Dr. Mario World, and Dragalia Lost.

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Business

Almost half of a billion clients played Among Us in November

With generally a large portion of a billion people allegedly playing it in November, Among Us has had the most monthly players for a mobile game ever, beating giants like Pokémon GO and Candy Crush Saga. As per Nielsen’s SuperData, the game is “by far the most popular game ever in terms of monthly players.”

The achievement is much more remarkable in light of the fact that InnerSloth — the organization that makes Among Us — just has four representatives. That is around 125 million players for each individual who deals with the game. It’s demonstrated to be well known to such an extent that the studio decided to cancel a sequel that was in progress and just put all its work into improving the first. It even grabbed the eye of sitting senator Alexandria Ocasio-Cortez, who live streamed herself playing it to attempt to urge individuals to vote, with a group of people on Twitch that crested at more than 400 thousand watchers.

In an email to The Verge, Carter Rogers, Principal Analyst at SuperData, said that the following most famous game as far as monthly active clients just clocked in at 300 million. Rogers takes note of that Nielsen shows up at its figures through a mix of “point-of-sale and event data from publishers, developers and payment service providers.” Among Us’ release on the Nintendo Switch was late enough that it didn’t appreciably affect the game’s complete numbers in Nielsen’s analysis.

The way that Among Us had 500 million players shows the exceptional contact you can get by making a free game that runs on cell phones. As per SuperData, just three percent of those 500 million players were playing the PC version. To place that number in perspective, Cyberpunk 2077 is one of the most advertised AAA game dispatches we’ve found in quite a while, and it sold 13 million copies this month.

Obviously, there’s an enormous price difference between the games (Among Us is free on mobile, and $5 on PC), yet it shows that the crowd for mobile games is a lot bigger than different platforms. InnerSloth is attempting to guarantee that Among Us makes them stay power by proceeding to add new content to it, similar to the Airship map with new assignments that is being added ahead of schedule one year from now.